Interdisciplinary Project Simulator
Within the context of a digital overlay to the real world 10 years out in the future, when head-mounted displays, such as Microsoft Hololens, are as ubiquitous as smartphones are today on campus. We are assigned to design a hybrid CMU campus tour for prospective students and families. The autonomous (no tour guide) augmented reality tour will allow visitors to explore both campus and the surrounding community which is a vital part of the CMU experience. Our goal is to tell stories, convey useful information, and delight users.
by Jessica Lai and Jacky Lococo
To create a reliable and realistic representations of our key audience segments, we created three personas, two students and one guardian, for reference.
Thinking about what augmented reality can bring to improve campus tours at CMU, we started to think about how the visitor can be lead through space to explore a new environment with interest and curiosity. Starting with the issues that we have noticed in the past, we came to the idea of how the layout of CMU buildings relates to Carnegie’s perspective on education and interdisciplinary collaborations. We started to research the architect that built CMU, Henry Hornbostel and his work, which is when we learned that the design of the mall was to mimic an explorers ship, and each building adds to the function to move the ship forward.
Working with the idea that students could take the hybrid tour either alone or with other family members and friends, we tried to customize the experience by giving the user control over what they are interested in exploring, almost like picking your own journey in a free world. Taking inspiration from a few games that follow this mode like Genshin Impact and Sky Children of light, we thought about guides that give out challenges and collective elements like candles that accumulate towards a reward that you can collect in the end. This allows the visitors to not only focus on an individual mission, but also exchange in dialogue between other players, which would create a memorable experience for players to feel the sense of community here at CMU.
As the video only shows a portion of the tour, this map indicates each station and route of the entire exxperience.
Here is a hardware diagram of how this system would function in the real world.
This Interdisciplinary project simulator would not only meet potential interest due to the current rise in attention for interdisciplinary programs in higher education, but also create a chance for prospective students to understand the application of potential field of study.
In conclusion, the purpose of this project is to use 3D elements to create an immersive simulation, which although fictional. is still grounded in reality. Technology is not only used to create spaces and interactions, but also something that triggers an impact beyond the physical area which is visited.