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Lofi Girl

Game Design
Project Overview
A pixel art, music-oriented RPG where you play as the Lo-Fi girl and collect batteries scattered around your room to charge your MP3 player, unlocking new songs and features along the way.
Timeline - Spring 2021, 16 Weeks
Tools - Unity, Procreate, C#
Team - Brandon Chen, Jessica Lai, Bernard Shen, Nellie Tole
Lo-fi girl is a growing adolescent who decides to make some changes in her life during dark times. She finds comfort in listening to music as a form of catharsis but her MP3 is running out of battery. She can’t remember where she put them, so she has to go around finding them in order to brighten up her world through music.
Narrative
Gameplay System
Use WASD movement to search for batteries hidden around the room as various household items throughout the room are interact-able and may have the batteries hidden behind them. Press ‘E’ to search when prompted by an interact-able object, where an animation follows, indicating that you found the battery.

Challenges - possible hints / riddles on the to-do list.

Progression - as batteries are found, audio becomes clearer, more music is unlocked, and the environment becomes more colorful.

Losing condition - Player does not complete all the features or unlock everything.

Winning condition - Player unlocks everything and keeps chilling in the room with the wide selection of music.
Screenshots
Reflections
As a final deliverable for an introductory course to Unity and game design, this group project has helped me explore my interests in storytelling through visual design while understanding the mechanisms and the logistics of building a game from scratch. The biggest learning during this collaborative process as a game artist would be effective management of assets and communicating upcoming goals and deliverables.
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